![]() ![]() Nevertheless, the options are there to customize your character and it was an enjoyable process throughout. Unfortunately though, apart from seeing your character in the base of operations, you barely see them anywhere else and this felt like a waste of time in the end. The character creation segment of the game soaked up a good 30 minutes of my time as I created my pilot right at the beginning. The same can be said for your own player character. The mechs look great and the level of customization involved with changing their paint style and applying decals is highly commendable. Graphically, Daemon X Machina’s anime-aesthetic and use of greebling makes the game pop in a way that immediately catches your eye. The two major redeeming factors present in the game though, are the graphics and the soundtrack. It’s downright shocking how many bullets or missiles or rockets some enemies can soak up. Melee attacks, while satisfying when pulled off, are hard to connect since enemy units are often fast and small enough to get away from your mech. It’s downright shocking how many bullets or missiles or rockets some enemies can soak up and again, this does not good gameplay make. ![]() The limited ammo capacity of some weapons makes certain missions a pain to complete as well because enemies can be extreme bullet sponges. However, you can only claim one weapon at a time and this is excruciatingly painful when some mechs can drop multiple items and you’d be giving those items up by not being able to claim them all. Upon defeating another mech, players will be able to fly down to their destroyed remnants and claim a weapon of theirs. Players can play through a mission entirely by holding down the fire button for one of their handheld weapons while auto-locking onto targets, and this does not good gameplay make.Īcquiring new weapons is a chore as well, with a Monster Hunter-esque system being implemented into the game. However, the caveat lies in the fact that the weapons feel very samey and there’s no real punch to some of the heavier weapons. Effectively this means you can have four weapons at any time and can dish out tonnes of damage. Players will be able to equip weapons in both their left and right mech arms as well as shoulder points. Players will pilot a mech unit called an Arsenal and while you can customize this quite a lot, the combat is where the game severely disappoints even further. The combat of Daemon X Machina isn’t a redeeming feature though. ![]() After a couple of hours, the mediocrity of it all will have you skipping through every conversation just so that you can get to playing the game and fighting other mechs faster. There’s a lot of cutscenes with fully voiced character segments throughout and an equal amount of in-game messages to read through via the mission briefing menus. Sticking with the story, Daemon X Machina’s presentation of the story is incredibly text heavy. Couple this with the fact that your playable character is a silent protagonist and you’re presented with a recipe for storytelling disaster. While newcomers to anime media will probably not see through the glaring tropes, it’s quite disappointing for everyone else to see how generic and flat some of these characters are. You’ve most probably been exposed to much of this writing before and it just seems very similar throughout. If you’ve watched any anime within the past decade, Daemon X Machina’s various characters and story elements won’t be new to you. Once again, this sounds fine until you actually play the game and you’re exposed to some of the most anime trope heavy writing I’ve seen in ages. The few surviving humans have banded together into mercenary corporations and your player is drawn into the mix by doing work for them. In Daemon X Machina, an apocalyptic event occurs where the moon crashes down into the Earth and artificial intelligence systems that have taken over are now running rampant. Unfortunately, while the premise is great, the execution is fairly lacklustre. By the pure fact that there’s mechs involved and that the game was being produced by Armored Core’s Kenichiro Tsukuda, many gamers would have instantly started foaming at the mouth. The main premise of Daemon X Machina involves the use of armoured mech units to wage war in a post-apocalyptic environment. ![]() The full game is no different as gamers are definitely going to be split down the middle on this vibrant mech-action title. Since then, we’ve seen a demo hit the Nintendo Switch Store, and reception to that has been rather mixed. Daemon X Machina from Marvelous Inc., is one of the niche action game titles that Nintendo showed off at E3 2018 that specifically caught our eye. ![]()
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