![]() The goal of Angband is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth. It is identified as one of the "major roguelikes" by John Harris. The current version of Angband is available for all major operating systems, including Unix, Windows, Mac OS X, and Android. Tolkien, in which Angband is the fortress of Morgoth. But that's a different topic.4.2.4 / 22 February 2022 14 months ago ( )Īngband is a dungeon-crawling roguelike video game derived from Umoria. I also wanted the game to be more than just another game. I would love that to be the feature of Angband. Inspiration is mainly drawn from table-top Dungeons and Dragons, where you can do anything. So that's the basic Terrain upgrade, with some innovative features like smoke, webs, bone piles, cauldrons, etc. Caverns will for example feature circular shape rather than classic rectangular and might contain stalagmites, rubble, pits etc. On each level there are also MINOR rooms, that have certain feeling around them, that is highlighted by specific terrain placement and other fun stuff: = 9 new flavours of classic rooms (you will know when you see one)Īnd these are varied again by the depth and other random factors. With some chance to combine them and explore off-level terrain too. = and final 10 levels as ultimate catacombs The idea is to divide classic Angband levels to these ecosystems: T is for mainly for Terrain, as I wanted the environment to play bigger role and make the dungeon more interesting and varied. S is for Skill-Angband, from which Tsangband originates. I just really want to make Angband more fun, while stay in the roots.)) Each 5th level is guarded by a "GATE", where you have to slash through (or use stealth) to find the only stairs.Īlso close combat improvement so you don't endlesly just "bump" into the monsters, introducing "STAMINA" and focused attacks etc. Three sets of quests (while keeping the hunting from Sangband), where you could for example explore a crypt ("S"earch is more vital part of the adventure) to sanctify the remains you find there. etc.Īlso adding more reasons, why you explore. More interesting monster interaction (with you and the environment), for example if you mess around the bone piles too much, you can awake skeleton monster or attract demons from pits or some deeper spider leave behind a trail of cobwebs that you have to hack (or burn!) through (while also risking of summoning smaller single spiders), etc. My intention behind Tsangband is to enhance gameplay to fit the modern tastes - much more interactivity, almost detective-like approach to every room (already implemented semi-random textual desriptions of each room to fit its generation). Happy to announce that I got back (after more than a year) to programming and plan to release beta before the summer (maybe sooner). Hello, fine people of ROGUE-LIKE reddit!)) ![]() Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes. ![]()
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